Discussions Gaming

Parallels between Inazuma and Japan’s history

“Mondstat is the City of Freedom, and Liyue is the City of Contracts… As for Inazuma, it’s known as the Nation of Eternity.”

The themes in Genshin Impact is obviously inspired by different cultures around the world – from Germanic or European to the Oriental. These inspirations provide a huge influence for the game’s storytelling and character concepts as shown through the trailer for the upcoming version with main stories now set in the archipelagic nation of Inazuma. Constant mention of “eternity” and use of Japanese-inspired terms like “Raiden Shogun”, “Tenryou Commission” and so on make the basis culture easy to identify.

But small tidbits of the region and the stories that come with it shown in the Inazuma trailer can be paralleled to Japan’s own history and maybe even give us means to speculate how events in this Nation of Eternity are going to unfold – a project of digging that I am eager to do.

Sakoku and Vision Hunt Decrees

Before this trailer dropped, we already knew that Inazuma was going to be heavily influenced with Japanese themes especially when they mentioned that this region had closed of its borders due to the Sakoku (in English, “locking up of a country”) Decree. This was the order made in effect by Baal, the Electro Archon and Almighty Shogun of the Inazuma Bakufu, presumably in pursuit of her ideal in achieving “eternity.”

The inspiration behind the nature of Inazuma’s Sakoku Decree is from Japan’s Sakoku Edict of 1635. Prior to this, the influx of European influences in trade and religion (specifically Christianity) was warmly welcomed under Oda Nobunaga‘s shogunate until he was replaced Toyotomi Hideyoshi who had anti-European sentiments motivated by fear of their overwhelming military power and colonial interests in Asia.

Inazuma’s Sakoku Decree and Japan’s Sakoku Edict bear a whole lot of similarities.

Inazuma’s Sakoku DecreeJapan’s Sakoku Edict
People from Inazuma are restricted from leaving the archipelagoJapanese are not allowed to leave their territories
Outsiders cannot enter freely into the nation, except in the port of Ritou; even then, outsiders were subject to strict checksForeigners cannot enter freely into the country; traders had to get special licenses to enter Japanese ports
Ordered by Electro Archon for unknown reasons; presumably in pursuit of “eternity”Ruling shogun had anti-European sentiments
Comparisons between Inazuma’s Sakoku Decree and Japan’s Sakoku Edict of 1635

There are a bunch of parallels between these two decrees, some speculative and some revealed, in the specific events of the lead up and halting of Japan’s Sakoku Edict of 1635 – all of which I will discuss extensively later on here. But the table above provides a simple compare-and-contrast of motivations and methods for enforcement between the two decrees.

Along with the Sakoku Decree is Inazuma’s Vision Hunt Decree which is the Electro Archon’s order to forcibly seize all Visions from Vision-wielders within Inazuma and inlay them upon the hands of a statue of the “Thousand-Armed, Hundred-Eyed God.” This decree has also happened in some form in Japan with the katanagiri or sword hunt orders made by new Japanese shoguns to establish control over the country. One such order was made prior to the 1635 Sakoku Edict.

Upon the start of his rule as shogun, Toyotomi Hideyoshi ordered a sword hunt to confiscate weapons in order to solidify Japan’s class structure (i.e., a peasant class, a warrior class, and the nobility), prevent peasant uprisings, and deny weapons for his political enemies. The reason made for such order was to melt down confiscated weapons in order to make a huge Buddha statue – similar to how the Electro Archon wishes to inlay Visions into the statue of a god.

Class structure of Feudal Japan

Here’s another table to provide a simple compare-and-contrast between Inazuma’s Vision Hunt Decree and Japan’s katanagiri orders.

Inazuma’s Vision Hunt DecreeJapan’s Sword Hunt Orders
Forced confiscation of Visions from Vision-wielders in InazumaForced confiscation of weapons from general populace
Enforced by Baal, an Electro Archon and one of the youngest members of the Seven Archons (ascended ~500-2000 years ago)Done by newly installed shoguns to establish power in the country
Confiscated Visions inlayed in the hands of the statue of a godConfiscated weapons melted to construct a Buddha statue
Comparisons between Inazuma’s Vision Hunt Decree and Japan’s Sword Hunt Orders

These comparisons between Inazuma’s premise and Japan’s actual history are absolutely interesting and I feel that the relationship between them drop a hint of how events are going to go in the upcoming Genshin Impact 2.0 update. Stick with me here, we’re going to nerd out a little bit!

Pursuing eternity

Initial mentions of Baal, the Electro Archon, were all about her fixation on pursuing eternity even before the 2.0 update trailer dropped. And as expected, the whole Inazuma arc will have that theme – pursuit of eternity by the Electro Archon. That and along with focal points such as explaining how Visions are bestowed by gods, and possibly a nation ready to challenge its deity. These are certain points I wanna talk about when it comes to guessing how the Inazuma arc will go.

The Electro Archon’s fixation on pursuing eternity and her motivations for such pursuit is unknown at this time. But if I were to guess, from the comparisons with Japan’s history and the sparse conversations you have as the Traveler while talking with the game’s characters, it seems that this is to consolidate her position as Inazuma’s sole eternal deity. From the Genshin Impact wiki, it says that Baal “ascended around 500 to 2000 years ago” and this is confirmed when Zhongli points out that the current Electro Archon is one of the youngest among The Seven (Archons).

We still have no idea how a Vision user or anyone can ascend to an Archon of a certain element. The closest explanation we could get was Venti’s narration of Old Mondstat in the game’s story titled “The Boy and The Whirlwind”. In that story, Venti was merely a wandering wind spirit who accompanied a young bard in a Mondstat ruled by a tyrant and isolated by a wall of storm. That young bard was one of the few who led the revolt against the despotic Old Mondstat and, in his resulting death, Venti then took the boy’s form.

As for Baal, she probably ascended through either a rule of succession (I assume that’s how some Archons do it considering Zhongli implicitly left control of Liyue to its business leaders under the Liyue Qixing), a rebellion or challenge against the incumbent deity, or random selection. The latter being highly unlikely as I assume the position of being a nation’s deity or an Archon is a highly contentious position that requires either force or the incumbent’s blessing to ascend to such role. But as was the circumstances of Hideyoshi’s shogunate, Baal probably had to deal with challengers to the early years of her rule as the Raiden Shogun which started her fixation on eternal rule.

Venti’s scuffles with Schzenayan agents and Zhongli’s fabricated “death” probably had a huge effect on her tightened grip over Inazuma in hopes of self-preservation and eternal rule over the nation as its deity. It is important to note that the Sakoku and Vision Hunt Decrees were recent orders implemented sometime at the start of the Traveler’s journey in Teyvat. Increasing perceptions of instability throughout the world and the “death” of a long-reigning Archon must have caused a great deal of concern for Baal in keeping her position as deity.

Now that we’ve established the initial and possible motivations for Baal’s pursuit of eternity, what is the Traveler’s role in the Inazuma arc?

Leading a rebellion is the most likely answer.

In the game’s storyline preview, the narrator asks:

But what do mortals see of the eternity chased after by their god?

Narrator, Teyvat Chapter Storyline Preview: Travail

Judging from the tidbits of information and speech lines within the 2.0 update teaser, the Traveler will be meeting with all sorts of characters to build a network of allies in order to get the chance to speak with the Elector Archon in the overarching goal of chasing after our sibling (who is now revealed to lead the Abyss Order). Along the way, we meet characters who might be sympathetic or members to a splinter faction within Inazuma that actively challenges the Raiden Shogun’s rule.

Much like how we had an initial misunderstanding with the Liyue Qixing as a potential suspect for Rex Lapis’ “death”, we might not be cooperating with the Bakufu in Inazuma actively but, rather, we’ll be working against them. Either way, the Traveler’s role in such matters will not change the fact that Baal’s restrictive decrees and the sorry state of her people is priming the nation of Inazuma as a powder keg ready to explode right in her face.

Misunderstanding repression for salvation?

Common with all initial premises surrounding the actions of Archons in Teyvat, we can assume that the Electro Archon pursues eternity in order to gain salvation for her people. The escalating instability in the world with Mondstat’s crisis with Stormterror and Venti’s confrontation with Schzenayan agents, Zhongli’s fake “death”, Fatui movement, and plots by the Abyss Order are all genuine points of concern for any ruler seeking to protect her domain. There must be a far greater reward for Baal risking the trade off of alienating her own people and pushing them to possible rebellion against her.

Going back to Hideyoshi’s premise for confiscating weapons among Japanese citizens, these weapons were to be melted to construct a Buddha statue and ensure the implementation of peace to change an unstable political landscape. If Baal’s decision to inlay all confiscated Visions into the “Thousand-Armed, Hundred-Eyed God” is to safeguard the people of Inazuma, then it wouldn’t be too far off from the reoccurring themes among the Archons we’ve dealt with so far.

The Anemo Archon believed that his non-participative role in the daily affairs of Mondstat is key to freedom. The Geo Archon believed that order and peace could be maintained through respecting mutual contracts among the people of Liyue. And if the Electro Archon sees Visions as a huge hurdle in her pursuit of eternity, then it would not be surprising to discover that to being the case. After all, as Sir Acton said: “power corrupts; absolute power corrupts absolutely“.

As true to real life circumstances, the more wealth and assets an individual amasses, the more emboldened he may become and end up being complicit in the oppression of his fellow man. But then again, there are a notable few that break that stereotype of power and use it for an absolute good. It still doesn’t deny the possibility that by taking away Visions, a valued item among mortals, it can sow resentment against anyone – even a god.

This is something that I personally enjoy when it comes to this game’s characters – they’re not written in black and white but with an intersectionality of motivations and circumstances that push them into acting in a certain way.

It all falls on the Traveler, the character which players experience the world of Teyvat, to ultimately alter the fate of Inazuma.

What do we think of the eternity pursued by the Electro Archon?

Will we challenge a god?

Thank you so much for reading!

After a long period of hiatus, I am back and ready to push out stuff on anime, gaming, and a whole lot of other places for content! What do you think about this piece?

Let me know in the comments below!

Week Spotlight

Miandro’s Spotlight – So many trailers!

Miandro’s Spotlight is a weekly blog update rounding up what has been happening to the blog such as the latest posts, what’s caught my eye, and what I plan for the near future.

Gaming News

To The Moon’s developer reveals new trailer for the sequel

Earlier today, the indie developer for To The Moon, Kan Gao, has released a two-minute trailer for the game’s sequel, Finding Paradise.

To The Moon is an indie adventure game focusing mainly on its story and puzzle-solving gameplay centered around two doctors, Neil and Eva, as they traverse the memories of their client, Johnny Wyles, in order to fulfill his childhood dreams of becoming an astronaut.

The game’s sequel, Finding Paradise, promises the same focus on story, music and puzzle-solving as the doctors, Neil and Eva, traverse through a dying patient’s memories to artificially fulfill their last wish.

Granted, the first minute doesn’t start in a serious tone. However, the trailer shows that the game will be released on December 14th. It will continue where we left off from the first To The Moon game, but now, the story will be focused on two key points: a dying patient, and a repeatedly referenced island throughout the trailer.

Here’s hoping that Finding Paradise will offer the same amount of feels as it did in its predecessor, To The Moon.

To The Moon 2 Social Media:
Twitter | Facebook | Steam | Website

Anime Discussions Gaming

The dark side of anime’s influence – is it real?

As of late, an article headline regarding a Japanese politician linking anime, gaming and violent tendencies among criminals has ended up in my Twitter timeline. This discussion was raised in a political discussion talk show after mention of a recent serial murder case that happened in Japan’s Kenagawa Prefecture where police have reported to have discovered dead bodies in the criminal’s apartment.

Personal Entries

Weekly Wrap-up (Oct 29 – November 4, 2017)

WEEKLY WRAP-UP – With all the new anime and gaming titles coming out, this week has been pretty material-intensive for me. Not knowing where to begin with the new anime season, or have the means to access newly released games, it has become a struggle for me to find compelling content to write about.

Gaming Week Spotlight

In the Spotlight: Brotherhood in War (Call of Duty WW2)

IN THE SPOTLIGHT – It is, indeed, a rare occasion for me to cover a video game. The majority of the stuff I write about is mostly about anime and its community. However, something as interesting as Call of Duty WW2‘s release was to good to be ignored. After binging through videos of the game’s walkthrough, I can see that it can contend with its rival, Battlefield 1.


The uniqueness of NieR: Automata’s soundtrack vocals

GAMING, DISCUSSION – Ever since I first saw gameplay footage for NieR: Automata, there’s always that glorious, wonderful soundtrack accompanied with vocals that seem to be gibberish. It wasn’t long when I noticed the soundtrack that plays when you get into Pascal’s village had vocals that sounded German in pronunciation.

What was up with that?


Androids in a fictional setting compared to reality

GAMING, DISCUSSION – Throughout the first few weeks of this month, I spent most of my downtime watching playthroughs of the Nier: Automata game from different Youtube gaming personalities. As I watched, the idea of androids came up to me and how they were portrayed differently from what professionals in the real world think of it.


Long Gone Days: an RPG focusing on the emotional aspect of war

FIRST LOOK – Long Gone Days is a character-driven RPG inspired by dystopian literature, but set in our present timeline, showing real countries.


The game focuses on Rourke, a sniper from the Core, an isolated nation below the surface of the Earth. Just like his brothers, Rourke has been trained as a soldier ever since he was born and his knowledge is strictly relating to his job – nothing else.

As he executes his first operation, he realizes that there is something a-miss with his superiors’ objectives. He takes the decision to desert from the operation, not realizing the consequences of his actions.

Upon playing the demo version of this game, I must say that it was really something. The game shows a new focus on RPG – rather than leveling up, doing quests, collecting loot and the like, it focuses on the characters and their interactions with the world around them.

The story may not be something new but it’s how it is carried out or shown through the gameplay that makes it something unique for the RPG genre.


It still has the usual turn-based battling system that is all too familiar for an RPG but what’s new here is we have a “sniper mode” battle. Since Rourke is a sniper in his squad, we get to control and aim our targets – shooting them from a considerably safe distance as much as a real sniper would do.


Whilst in a turn based battle, instead of picking your targets as you would in a generic RPG, you get to choose which points of the target’s body you are going to shoot at. Each portion, whether it’d be the torso, head, legs, allows you to deal damage and accuracy depending on where you shoot.

Unlike most RPGs, there are no levels so no need to grind XP or something of the sort. Instead of levels, you will be customizing your party member’s weapons, skills, and adding new items for them to use.

Here’s another great and unique feature – morale. In order to make sure your party members fight to their highest abilities, you have to interact with them to keep their morale up so choose your words carefully. Whatever you say to your party members in battle may affect their performance.

Another interesting and unique feature is the NPCs. In order to interact with some of the NPCs, you have to gain the acquaintance of a party member who speaks the NPC’s native language. If the NPC is speaking Russian, then you’re going to need a party member to interact with said NPC. It brings the whole scenario real as being a soldier who’s just deserted in the middle of a war and you’ve got to use every asset you get.

The language barriers are a great and unique challenge for the player as they complete objectives and gain new items.

Also, every skill uses technology and science. No magic here, folks, we are set in a war where your skills will be throwing a grenade, an incendiary round or something similar.


The art style is very different from usual RPGs. Although it still uses pixel art, the textures are very detailed, an excellent use of color. The cut scenes are smooth and look almost like it came from an anime film. The character sprites are well done, as well.

The game, Long Gone Days, is being developed by two people: Camila Gormaz (Director, Artist, Dev) and Paolo Videla (Writer, Game Design).

It is expected to release on the first quarter of 2018.

A demo version is available on Steam, in case you wanted to have a look on this interesting, upcoming RPG game.

If you want more updates and information on this game, visit their site. You can also check our their twitter account, if that’s better for you.

Despite their Indiegogo funding campaign ended on August 2016, the InDemand feature is on, meaning that you can still keep backing the development by pledging. Besides that, you can show your support to this game by sharing related articles, Facebook posts and tweets.

[images from Long Gone Days site]


Starcraft: Remastered – a blast from the past

NEWS – On the 26th of March, Blizzard Entertainment announced the upcoming released of a remastered version for their old RTS classic, Starcraft, and its expansion, Starcraft: Brood War.


Starcraft was released back in 1998 and it was received quite well.

Blizzard Entertainment re-defined the modern real-time strategy with Starcraft, and its expansion, Brood War. It became the standard of all modern real-time strategy games that we are currently playing now.

The game showed off a wonderful and exciting story-line through its single-player campaign in the stories of the Terrans, the Zerg, and the Protoss. It was basically an epic space opera filled with action, fantasy and drama. A story that was so complex and defined, two main games and a expansion pack was not enough to cover the entirety of its universe to the fullest.

It also paved the way for eSports. Without this game, the culture of online competitive gaming and eSports itself would not have been properly recognized and defined by the entire world.


Now, Blizzard Entertainment relives the glory of this RTS classic by giving it a remaster.

In this remastered version, Starcraft will have improvements to its graphics – an high definition remaster. Each unit has been improved to look even more detailed. Those tiny pixels we see in the original classic will be much more defined and detailed in this remaster.

The briefing scenes we usually see before we start a new single-player campaign mission has been improved.

The original Starcraft soundtrack and dialogue has been remastered and rejuvenated.

To top it all off, Starcraft: Remastered will be free-to-play, and that includes single-player and multiplayer.

The gameplay will still be the same: derpy Dragoons, terrible A.I. pathing – you name it. Blizzard Entertainment will only be tweaking the graphics and audio.

Rejoice, Starcraft fans!